Lots of takes like this lately, surely not unrelated to the past year’s layoffs in tech and design. But I think there’s more to it than that. Traditional software product design is being disrupted from two complimentary directions: hybrids and AI. My background is in design, but not pure design. My …
Let’s assume we want to develop a web app called Blog. With Blog people are able to write and publish blog posts in a visual editor. We want to make this app available to everyone, not just software people who know how to use Git, SQL databases, and deploy to a web server. In other words: How can we…
In our upcoming game Repeat we work with world, that seems to be infinitely looped for the player. This mechanic, as simple as it is, has become increasingly challenging to implement over time. One thing that was tricky are particles. Particles, and some other objects that are not meshes (decals, li…
An old friend contacted me the other day. They have a new client project, and their goal is to improve the entire process of publishing reports in a big institution. Knowing that I worked in scientific publishing for many years he asked me: “What is it that typically goes wrong?” If I had to answer …
Usually people book me to help them with starting a new software project. They’ll tell me roughly what they want, and then they ask me what it’ll cost. But heck, how should I know? How can I predict the exact outcome of a project with very little information at the very beginning of it? Well in the …
I had a really enjoyable exchange with Anthony Hobday, diving into visual design. This text is my attempt to distill our 3 hours of talking into a few key takeaways. I loved this conversation because we went meta a couple of times, digging into the philosophy of good visual design. We explored how v…
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